Hunter Gatherer Tribe Simulation Using Three.js In the Browser
A procedurally generated island, a few hundred hunter-gatherers, and no script telling them what to do. Every constant in it carries the measurement that produced it — including the one where the tiger was eating everybody. web3d-openworld ~13,000 lines zero dependencies MIT-ish, do what you like Day 2,416. Autumn. 308 people alive across the island — this is one band's camp, and the figures walking the ridge behind it are on their way somewhere for reasons of their own. It started as an excuse to play with three.js : procedural terrain, instanced grass, a physical sky on a running clock. That part took a week. The part that took the rest was the people. There are now up to a thousand of them. They forage where it paid last time, hunt what they can actually catch, come home at dusk, sleep in a hut, fall ill and sometimes recover. They learn fourteen crafts, trade, split off to found new bands when a camp outgrows its fire, bury their dead under cairns you can still find a century l...